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@lritter@mastodon.gamedev.place

Post #2716202

2026-04-24 10:42 UTC

@TomF@mastodon.gamedev.place @rygorous@mastodon.gamedev.place the other thing is, if there is evaluation then there is intermediate state, and when this evaluation happens at compile time, then some problems need a compile time step debugger (or at the very least compile time printf debugging.) so one either needs to turn the program into a program that generates a program, so existing debugging facilities can be used, or one avoids compile time expressions completely and lets the existing optimizer infrastructure deal with it.

Replies (1)

  • @TomF@mastodon.gamedev.place @rygorous@mastodon.gamedev.place "stroustrup believes there's a much simpler cleaner language underneath" yes! that language is called C

    Open ##2716203