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@TomF@mastodon.gamedev.place

Post #2716200

2026-04-24 19:29 UTC

Side note - this also applies to shader languages. You need to know how code is translated to predicated SIMD, and roughly how flow control and atomic operations work on the hardware. It is hugely helpful to e.g. look at AMD's GCN/RDNA assembly and see how your code turned into real instructions.

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