Post #2680406
2026-02-10 00:03 UTC
Replies (1)
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@toxi@mastodon.thi.ng 2026-02-10 12:42
@mralancooper@hachyderm.io @skry@mastodon.social Hmm, I don't know about that... In my personal experience (in companies from 5 - 80,000 people) it _always_ were the actual UX designers/teams doing the dumbing down, designating feature proposals or interaction/visualization methods as "unimportant", "too complex" or "too alien", ignoring users' intellect/agency and treating them like 4 year olds. Management was often just trusting them to be the "experts" on the project and therefore pretty hands off... Especially in larger places, I think a lot of these things are also down to internal politics, i.e. a dislike of the idea that someone outside their team would have competence (and long history) in this field too... I just think, UX as a branch of the modern tech industry generally has much more business oriented goals by now and therefore has become incompatible with the goals and priorities of HCI and "interaction design" as disciplines, i.e. empowering the user. Increasingly I'm having the sour feeling that this empowering is absolutely not in the interest of many tools/apps/services anymore... it's just become about farming, conditioning and funneling users to hit certain moving, internally defined goals YMMV! 🤷♂️