@BenHouston3D@mastodon.gamedev.place
Post #2670408
2026-04-22 18:20 UTC
New PR: added attenuation and tint to volume effects for gltf_pbr mtlx in
@MaterialX. Affects both viewer and translation so you get really nice tinted glass effects:
https://github.com/AcademySoftwareFoundation/MaterialX/pull/2872
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