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@BenHouston3D@mastodon.gamedev.place

Post #2670408

2026-04-22 18:20 UTC

New PR: added attenuation and tint to volume effects for gltf_pbr mtlx in @MaterialX. Affects both viewer and translation so you get really nice tinted glass effects: https://github.com/AcademySoftwareFoundation/MaterialX/pull/2872

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