Post #2648250
2026-05-10 11:13 UTC
Status of my C++ adventure: App fundamentally works. It runs, simulates measurements, and creates an RGBA32F texture containing LUT information that's automatically loaded into a custom ReShade shader for preview (using optional dithering to avoid banding). It supports various output buffer formats up to RGBA16F for proper HDR support, and takes Windows' peak brightness and SDR white point settings into account.
Replies (1)
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@neo@soc.psynet.me 2026-05-10 11:18
I also put A LOT of test patterns in, including somewhat rare ones like for wide gamut colors. Finally a software that properly lets me evaluate my panel's actual capabilities, and the results are quite interesting. And yes, all the calculations seem to be correct; I've checked it with Lilium's HDR Analysis.