Post #2647280
2026-04-17 23:26 UTC
@runevision@mastodon.gamedev.place @efi@chitter.xyz If I may :)
https://pixey.org/p/kizu/868603779147464017 — a bit of hilly terrain in Spain.
Although, it is always my favorite terrain near ocean/sea, as it gets a lot more diverse and interesting there.
https://pixey.org/p/kizu/941477902061096057 — France, forest on top of a hill, mostly flat, forest with mostly oaks, but with some mixed trees.
https://pixey.org/p/kizu/736693771435422928 — same forest, different place/time; a lot of dense vegetation alongside the path in deeper between the trees.
Replies (2)
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@kizu@front-end.social 2026-04-17 23:31
@runevision@mastodon.gamedev.place @efi@chitter.xyz I am not an expert in any way, but from what I remember, the most important thing is how different types of trees create different types of undergrowth — coniferous forests usually have sparse vegetation below the trees, with the ground mostly covered in needles and cones. Deciduous forests, on the other hand, often have more bushes and grass. And the type of ground (earth/sand/rock) frequently dictates which trees and which vegetation will be there.
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@efi@chitter.xyz 2026-04-17 23:33
@kizu@front-end.social @runevision@mastodon.gamedev.place hell yeah, lovely!