@benthroop@mastodon.gamedev.place
Post #2647257
2026-04-06 02:51 UTC
@runevision@mastodon.gamedev.place specular and reflections/shininess are very helpful here. otherwise you will be in a loop of tuning per view. at least, thats how i do it
Replies (1)
-
@runevision@mastodon.gamedev.place 2026-04-06 13:25
@benthroop@mastodon.gamedev.place In what way helpful? I’m not sure I follow :)