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@jkaniarz@mastodon.gamedev.place

Post #2647247

2026-04-03 14:01 UTC

@runevision@mastodon.gamedev.place If I were to attempt to make a Maxis-style (oversimplified but feels correct) SimGrass game… The map would have two parameters, sunlight and moisture. Then I would have different models of ground cover selected based on how well those grasses thrive in those locations. Blending happens naturally because the conditions could be halfway between the ideal conditions of two grasses. You could add a third variable of foot traffic/toughness if you want natural paths from wildlife.

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