@runevision@mastodon.gamedev.place
Post #2647218
2026-05-01 09:40 UTC
I actually don't use the mask based erosion technique from my erosion filter video and blog post here. I don't need crisp mountain peaks and valleys for my usage, so I mostly apply Phacelle noise (with derivatives) directly (4 octaves), with custom modulation based on slope, which works much better here. I think the erosion techniques work better as a toolbox than as a monolithic grand function.
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