Post #2641498
2026-02-19 01:27 UTC
@davbram@ravenation.club
The problem is that I don't want to work with legacy code and spend most of my time learning how other tools that I don't use and I don't even plan to use work and function under the hood. Any time I tried using blender I rage quit after a few hours because nothing worked like I expected it to (I'm not a 3d designer and don't know how to use any alternative either).
But I do plan on having blender integration in the future for adding 3D elements to the suite, but that's for future me
Replies (1)
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@davbram@ravenation.club 2026-02-20 19:15
@gloopsies@fosstodon.org - Blender has a Python API, so you don't need to touch any existing code - The number one complaint people have about blender is the UI, but if you want to build your own UI you can, and then just use blender for compositing / rendering via the API - blender can already be used to edit 2D vector graphics, raster texture editing on a 2d plane, and video keyframes. If someone were to create separate programs with specialized UI's for this via API, it would rival the Adobe suite easy