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Post #2634315

2026-04-30 22:27 UTC

myst is like the one franchise from this era that _doesn't_ do that. every puzzle has its solution written down in the world somewhere and simply exploring and reading basically guarantees that you'll find it. it's a world for you to immerse yourself in. compare that to contemporary stuff like the king's quest series, which is designed with the _expectation_ that you fail over and over again, where puzzles have multiple valid solutions but all of them except one will s block you from solving another puzzle three hours later, with no prior indication. myst is eminently solvable with basically no trial-and-error at all, which is why it still endures.

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