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@Alrecenk@peoplemaking.games

Post #2630852

2026-01-28 19:03 UTC

@necrophcodr@layer8.space It was a const &. No pointers need to be involved. Just needed to remove the & to get a copy and fix my bug, but I had to realize a const element with no pointers could change first. It's probably undefined behavior given compiler optimizations around const references.

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