Post #2593811
2026-05-13 01:58 UTC
@nicolas17@social.treehouse.systems Keep in mind there's Vision.framework involved for face rects, and whatever is going on for scaling and resizing and colorspace converting and preprocessing the data. I need to profile it, I have no idea a priori where the CPU time is going.
The number I gave is for the entire test app end to end.
Replies (1)
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@lina@vt.social 2026-05-13 02:00
@nicolas17@social.treehouse.systems I saw ~0% GPU usage but an extra 15% CPU does pop up if I toggle force CPU, so I think it's probably running on ANE? On iOS it's precompiled ANE models but on macOS there's a high level MIL model and weights file, but it might just be compiling to the particular ANE target for the platform on the fly. No idea what the Vision face detection part does.