Post #2587941
2026-05-03 18:18 UTC
@Kiki@chaos.social
* somewhere in here I'd also say that integrated graphics became a thing, where motherboards got shipped with 2d graphics so you wouldn't need a separate video card, and these increased in capabilities from no 3d, to software 3d pipelines, to some hardware 3d
* shaders: the step after fixed-function pipeline is programmable vertex/pixel shaders, where you can submit geometry and then transform it semi-arbitrarily, and similarly write a program to transform the pixels going to screen; this started with like GeForce 3/xbox era
* highly parallelized etc: I'm out of the loop these days but this is like the era of nvidia cuda things, of highly parallelized uniform microprocessors that can perform arbitrary tasks. They can obviously do the things that the more static vertex/pixel shaders could do, but are infinitely more flexible.
Replies (1)
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@picklish@weirder.earth 2026-05-03 19:17
@Kiki@chaos.social Sorry to be so long-winded. <_< To answer your original question: (1) I don't know specifically that graphics tech evolved directly out of floating point units (2) I think the evolution towards highly parallel general purpose processing devices was pushed by a desire for better 3d graphics and was a natural evolution of rendering pipelines rather than an explicit goal