Post #2506783
2025-12-01 09:53 UTC
@aeva@mastodon.gamedev.place @skade@hachyderm.io @msfjarvis@androiddev.social @yosh@toot.yosh.is @PeterSommerlad@mastodon.social
This is the model for cars.
https://en.wikipedia.org/wiki/Nagel%E2%80%93Schreckenberg_model
While the trains are mostly synchronous traffic the cars are fully async. The break down starts much earlier at \rho=0.2 and is less sharp.
Replies (1)
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@thomasfricke@23.social 2025-12-01 09:59
@thomasfricke@23.social @aeva@mastodon.gamedev.place @skade@hachyderm.io @msfjarvis@androiddev.social @yosh@toot.yosh.is @PeterSommerlad@mastodon.social Another async protocol is ALOHA, the blue print for local network traffic. https://en.wikipedia.org/wiki/ALOHAnet#Pure_ALOHA "This means that, in Pure ALOHA, only about 18.4% of the time is used for successful transmissions." There are synced versions like Reservation ALOHA, Packet Reservation Multiple Access, Demand Assigned Multiple Access and Mobile Slotted Aloha raising the efficiency to 80% !