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@slembcke@mastodon.gamedev.place

Post #2494210

2023-02-21 21:04 UTC

@lisyarus@mastodon.gamedev.place Ah, I wrote an article about this some years ago, but your's is much more detailed: https://www.gamedeveloper.com/programming/improved-lerp-smoothing- I also often use this trick with logarithmic interpolation for zoom state: https://www.gamedeveloper.com/programming/logarithmic-interpolation

Replies (1)

  • @slembcke@mastodon.gamedev.place Yeah, I almost always use it for zoom as well, although sometimes without explicit logarithmic interpolation (the zoom target values still change on a log scale).

    Open ##2494213