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@pekkavaa@mastodon.gamedev.place

Post #2494207

2023-07-02 21:51 UTC

@zeux@mastodon.gamedev.place Added to my reading list! For a BSP builder in a hobby project I once wrote typedef std::string Polygon; to represent polygons as vertex index lists. I did it for the small string optimization and it worked fine. But the contents did look pretty weird in a debugger 😅

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