@pekkavaa@mastodon.gamedev.place
Post #2494207
2023-07-02 21:51 UTC
@zeux@mastodon.gamedev.place Added to my reading list!
For a BSP builder in a hobby project I once wrote
typedef std::string Polygon;
to represent polygons as vertex index lists. I did it for the small string optimization and it worked fine. But the contents did look pretty weird in a debugger 😅
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