@jkoenen@mastodon.gamedev.place
Post #2494205
2023-07-02 09:20 UTC
@zeux@mastodon.gamedev.place Nice post - thanks a lot! Its one of my most used 'complex' data structures on the gpu - very useful for problems that require a dynamic number of elements (culling/triangle merging/meshing) and with an efficient prefix sum it maps pretty well to the gpu.
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