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@natalie@my.softerhearts.club

Post #2467884

2026-05-05 12:34 UTC

First game dev thing I did as a young teen that I was proud of was 2D shadows. Took me like 2 weeks to get working. Now it takes like 30 minutes. Brings me back still

Replies (2)

  • Will probably move this over to a shadow mask texture. Shadowed areas set to black, lit areas to white. Then render over the screen with transparency. Bit more realistic. Could do low resolution effects, make the shadows pixel-licious. There's lots of optimisation needed. Currently it's raw polylines projected every frame. Box, circle and thick line optimized shapes will be useful at minimum and cached normals for the polyline. Then there's light falloff. This sudden urge brought to you by.... Darkwood

    Open ##2592801

  • Honestly the moment I was hooked

    Open ##2592802