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Post #2463257

2026-05-12 14:06 UTC

Yay, I have now implemented the "Precompiling shaders" loading bar in MinerMancers, thereby joining the ranks of every game that players swear at for having a "Precompiling shaders" loading bar. 🙃 Better than the first-play stutters though. Tip: do NOT leave Unreal Insights running in the background when you're testing this, for some reason it crashes it and it's not actually a problem in the real world https://issues.unrealengine.com/issue/UE-249661

Replies (1)

  • I'm writing a script for my UEHelpers suite to do the various tasks required to collect and incorporate the "bundled PSOs" data (aka shaders to be compiled at startup), because it's a multi-step process of commands and copying files around and I just don't like leaving that up to future me, who will not remember the nuances

    Open ##2784714