@sinbad@mastodon.gamedev.place
Post #2463256
2026-05-12 17:29 UTC
Working on this shader precompilation thing which defaults to Dx12 / SM6, I decided to do some testing in DirectX 11 / SM5 instead. It's pretty easy in UE, provided you've kept the defaults you can just pass `-d3d11` on the command line. I expected problems, but everything seems to work fine, probably because I've got Nanite and Lumen disabled. Good to know for the small % of people with older cards
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