Post #2454891
2026-05-09 22:50 UTC
Replies (1)
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@simontatham@hachyderm.io 2026-05-10 14:05
@tiotasram@kolektiva.social @csk@mathstodon.xyz @pieter@mathstodon.xyz generating incrementally as the user explores: yes, indeed, I've had that thought too. As you say, for _my_ ultimate application of generating a puzzle game, or the much more obvious one of just generating a patch of tiles for a pretty picture, there's no need to remember your state and extend it later, but you could perfectly well do that if you wanted to! On generating a tiling from the limiting distribution: since I wrote that, I've realised that phrase is ambiguous in some cases. If not all tile types have the same area, do you take the limiting distribution to be the distribution of _tiles_, or of _area_? Put another way, are we taking the limit as patch size → ∞ of the operation "pick a tile uniformly at random from this finite patch", or "pick a _point_ uniformly at random in the patch and see which tile it falls in?" For hats and Spectres, this doesn't matter, because of course the whole point is that all the tiles are the same. But for handling the 'legacy' aperiodic tilings – Penrose, Ammann-Beenker and others – it does matter!