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@tiotasram@kolektiva.social

Post #2454888

2026-05-09 11:09 UTC

@csk@mathstodon.xyz @pieter@mathstodon.xyz dunno where I'll find the time, but this makes me want to apply my fractal coordinates method to the turtle and/or hat tilings, since that would allow you to use a substitution-based construction while efficiently paying log (distance-from-origin) memory+time complexity no matter where you go, and only calculating what's necessary for what the user actually scrolls across...

Replies (1)

  • @csk@mathstodon.xyz 2026-05-09 19:02

    @tiotasram@kolektiva.social @pieter@mathstodon.xyz That sounds similar to the method that @simontatham@hachyderm.io has presented. He discusses it on his blog starting at https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/aperiodic-tilings/. (I don't know if you have the same method in mind, but I believe Simon's would indeed require logarithmic time and space for the tiles you draw.)

    Open ##2454889