Post #2454878
2026-05-08 15:46 UTC
Replies (2)
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@simontatham@hachyderm.io 2026-05-08 15:55
@csk@mathstodon.xyz @pieter@mathstodon.xyz … though thinking about it, that idea of "per kite and not per pixel" is nonsense, because in fact one surely rounds to the nearest point of the integer lattice that samples the fractal, which is neither of those. Posted before thinking.
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@pieter@mathstodon.xyz 2026-05-08 19:35
@simontatham@hachyderm.io @csk@mathstodon.xyz There's definitely more work needed for tilings by spectres, or versions of the Hat family other than the hat or turtle, but since the hats-in-turtles tiling is based on a discrete grid, and because there exists a transformation of a tiling by spectres to a hats-in-turtles tiling that translates tiles by a finite distance, given a point, you just need to calculate a finite patch of hats-in-turtles which is guaranteed to cover the point once the patch is transformed to spectres. The relation between representations by points and sequences of supertiles is fairly simple if you ignore the edge cases. Any point inside the fractal region determines a nested sequence of fractal regions, each of which contains the point, and is one of the elements of the partition of the previous region, as shown in the diagram. So the list of supertile types and relations can be used to write the coordinates of the point as a \(\beta\) expansion of the form \(\sum_{n=0}^\infty c_n \phi^{-n}\) where (\phi\) is the square of the golden mean, and the \(c_n\)'s come from a finite set of complex numbers