Post #2441569
2026-03-18 15:42 UTC
@slembcke@mastodon.gamedev.place Based on what I'm seeing, the NES has a little less than 29,780.5 cycles per frame (via nesdev.org) and for the GBA it's 280,896 cycles per frame.
I can see how, with approximately a tenth of the cycles, you'd more quickly reach for precomputed values!
Replies (1)
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@slembcke@mastodon.gamedev.place 2026-03-19 06:27
@mtthgn@mastodon.social Also remember you are comparing an 8 bit CPU with no pipelining to a more modern one that can do much much more in each of its CPU cycles. ;)