Post #2441358
2026-03-16 11:38 UTC
@ar@is-a.cat @natty@astolfo.social @navi@social.vlhl.dev I saw blender do this once, it was a bug regarding the specific implementation of the opengl pipeline, something about the buffers leaking, not specific to transparency, but to buffer clearing/swapping being done in the wrong order
Replies (1)
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@natty@astolfo.social 2026-03-16 11:52
@efi@chitter.xyz @ar@is-a.cat @navi@social.vlhl.dev It could be just that it's expecting a separate surface from X11 days but Wayland gives it a region of the existing surface?