Post #2441355
2026-03-16 11:30 UTC
@natty@astolfo.social @ar@is-a.cat i would guess it's just rendering out to the window surface buffer with alpha values
and then kwin's compositor is blending the wallpaper with it
Replies (1)
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@natty@astolfo.social 2026-03-16 11:32
@navi@social.vlhl.dev @ar@is-a.cat yeah that's kinda what I meant glBlendFunc(GL_SRC_ALPHA, GL_ZERO)