@EldritchFeminity@lemmy.blahaj.zone
Post #2433009
2026-05-01 21:06 UTC
You're misreading how the graph is laid out. The y axis is the combined total revenue of the entire video game market, with each new piece of the market being added on top of the older ones over time (although arguably arcades are the oldest form and should be below consoles). VR is the newest niche, and so it goes on top of everything else as it adds its revenue to the gross total of the entire market, despite only being a tiny piece of that sum.
In your layout, consoles/arcade would be at the top with everything else underneath them.
Replies (1)
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@dual_sport_dork@lemmy.world 2026-05-01 23:09
Even that don't make no sense, boss. If that were the case not only should consoles and arcades be swapped, as you say, but also the VR line should be slipped in between handhelds and mobile. [Dactyl Nightmare](https://www.arcade-history.com/game/12493/dactyl-nightmare) came out in 1991 and certainly wasn't even the first VR experience, but it was the first commercialized one I can think of — and played myself, believe it or not. I can't imagine VR as a whole made anything other than chump change until 2018+, but it was indeed there and chugging along quietly.