Post #2409988
2025-09-09 01:40 UTC
@rygorous@mastodon.gamedev.place @steve@discuss.systems sure sure
Replies (1)
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@rygorous@mastodon.gamedev.place 2025-09-09 01:47
@regehr@mastodon.social @steve@discuss.systems For example, it's a goddamn NIGHTMARE doing a high-performance memory subsystem for absolutely anything. This whole "shared memory" fiction we're committed to maintaining is a significant drag on all HW, but HW impls of it are just in another league perf-wise than "just" building message-passing and trying to work around it in SW (lots have tried, but there's little code for it and it's a PITA), so we're kind of stuck with it.