Post #2400400
2026-04-14 13:40 UTC
In fact P3 rhomb tilings have been proven to be _three_-colourable. This is also true of any edge-to-edge plane tiling with parallelograms: a bit of reasoning about angle sums shows that the border of any finite patch must include a tile with at most 2 neighbours, so you can inductively 3-colour the rest of the patch and then you're guaranteed to be able to pick a colour for that last tile. And then, again, Erdős–de Bruijn says a three-colouring of the whole plane must exist. But again that proof doesn't come with any algorithm for delivering a specific three-colouring known to extend to the whole plane.
I tried to use the same brute-force approach to generate a three-coloured P3 substitution system, by running multiple passes of my refiner starting from the orientation-classified version of P3. No luck: after two refinement passes the graph still had chromatic number 4, and after three, it became too big to wait for Sage to try to colour it at all.
I'd _like_ a 3-coloured refinement of the P3 substitution system, but I haven't yet found a way to construct one, by this technique or any other!
Replies (1)
-
@gregeganSF@mathstodon.xyz 2026-04-14 13:45
@simontatham@hachyderm.io I also had a stab at this a few years ago, but couldn’t get anywhere: https://x.com/gregeganSF/status/1360829373889146887