@RefurioAnachro@mathstodon.xyz
Post #2400227
2026-05-05 20:35 UTC
I made a thing!
Benoit, a tiny GLSL 3.0 ES fragment shader loader, and compressor for the web!
https://codeberg.org/refurio/benoit
It's shadertoy compatible, and can load their export files! No mouse, textures, or audio yet. Baseline is 770 bytes for a trivial shader. I made a bet with myself to get my Julibob Tunnel study under 1k, and I got down to 1046 bytes...! Still, that should settle it for now, mine is shorter than yours!
#glsl
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