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Post #2374312

2026-05-01 16:29 UTC

@morten_skaaning@mastodon.gamedev.place I'm not sure I understand this; 5 bits to encode gives you much lower quality, so then the idea would be to store the difference with the original in 3 bits - *instead* of using the same bits to produce a higher quality original encoding? For octahedron encodings, any bits you give it are strictly better than using the same bits for a 3-axis representation, so this would regress quality.

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