@rygorous@mastodon.gamedev.place
Post #2374308
2026-05-02 09:02 UTC
@nothings@mastodon.gamedev.place It's more common than you think. Some automatic UV unwrapping methods guarantee perfectly orthogonal (e.g. LSCM, although that's now a bit long in the tooth). Others don't guarantee it exactly but try to be close. And many standard methods (e.g. the cylindrical projection commonly used for heads/faces) also guarantee it.
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