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@rygorous@mastodon.gamedev.place

Post #2369763

2026-03-16 21:12 UTC

@ggn@mastodon.gamedev.place @aras@mastodon.gamedev.place I think that and the different atmospherics might be because they recorded from different runs that randomized environment/atmospherics differently? It seems unlikely it would get rid of all the fog and the people with umbrellas and get the perfect background without them although it's definitely trying to get rid of fog/haze and shadows in _every_ shot they show, and just adding whole extra key lights for the heck of it

Replies (1)

  • @ggn@mastodon.gamedev.place 2026-03-16 21:16

    @rygorous@mastodon.gamedev.place @aras@mastodon.gamedev.place Maybe so, but I still find it very funny! Like all those faux PS1 style modern games that semi-randomly deform the polygons as you walk, now a feature in AAA games!

    Open ##2369764