@rygorous@mastodon.gamedev.place
Post #2369743
2026-03-16 20:38 UTC
@aras@mastodon.gamedev.place It's fucking absurd. Temporal AA/dyn res is already, let's just say, not uncontroversial, but DLSS "classic" is certainly a state-of-the-art impl of that idea. I'm fine with that. (Temporal artifacts are always bugging me, but sigh, such is life I guess?)
Frame generation was already jumping the shark - making up fake frames while doing nothing about latency (and in fact usually making it worse), no thanks.
This is just... no words.
Replies (1)
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@rygorous@mastodon.gamedev.place 2026-03-16 20:40
@aras@mastodon.gamedev.place it's not just changing the entire lighting to be higher contrast, deciding "oh it looks like there's fog/haze and puddles of rain in there, let me clean that up for you" (look at what it did in the background!!), it's also _completely_ changing the face and even skin tone I mean, seriously, WTF