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@TomF@mastodon.gamedev.place

Post #2346587

2026-05-09 06:12 UTC

@tjheuvel@mastodon.gamedev.place Which direction matrix multiplies happen. So whether your naming scheme is: cameraPos = cameraFromWorld * worldFromObject * objectPos; or cameraPos = objectPos * objectToWorld * worldToCamera; They're equivalent, but the first is more cromulent with assignment-on-the-left which most languages are.

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