Post #2346587
2026-05-09 06:12 UTC
@tjheuvel@mastodon.gamedev.place Which direction matrix multiplies happen. So whether your naming scheme is:
cameraPos = cameraFromWorld * worldFromObject * objectPos;
or
cameraPos = objectPos * objectToWorld * worldToCamera;
They're equivalent, but the first is more cromulent with assignment-on-the-left which most languages are.
Replies (0)
No replies.