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@maxc@merveilles.town

Post #2344721

2026-04-07 02:04 UTC

@demofox@mastodon.gamedev.place > It seems like mixing multiple parameters to optimize should be some non linear thing. I mean, they are, thats why you have to step it and re-evaluate and do so a million times, and why weights can blow up, haha But yeah it is kinda wild magic. Just attribute the change all the way back through the entire thing and then smoosh the numbers a little better

Replies (1)

  • @dougmerritt@mathstodon.xyz 2026-04-07 03:28

    @maxc@merveilles.town @demofox@mastodon.gamedev.place When it's important to find a global optimum rather than zillions of local optima, it seems less magical and more hard work. Which is why I like things like simulated annealing and such in hybrid mix with other algorithms.

    Open ##2344722