@lisyarus@mastodon.gamedev.place
Post #2342299
2026-04-27 05:52 UTC
@TomL@mathstodon.xyz @johncarlosbaez@mathstodon.xyz Contour tangents are exactly what I'm using here, didn't know you can animate them to produce solutions to Euler equations. Need to think about that
Replies (1)
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@TomL@mathstodon.xyz 2026-04-27 08:24
@lisyarus@mastodon.gamedev.place @johncarlosbaez@mathstodon.xyz animating the stream function is likely non-physical but each time point is physical so as long as the animation is slow relative to the motion of particles it'd be close enough.