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@johncarlosbaez@mathstodon.xyz

Post #2342294

2026-04-26 22:00 UTC

@lisyarus@mastodon.gamedev.place - I'm unnerved by the apparent lack of the usual wind flow patterns - they tend to blow in one direction, on average, which depends on where you are. But maybe most people won't care.

Replies (1)

  • @johncarlosbaez@mathstodon.xyz The problem is that I'm not making a planetary simulation, I'm making a game :) I need variation and unexpected things much more than I need physical correctness, and things looking just believable enough are fine. I've played a lot with various options of simulating/generating wind, and the best one is to simply generate a random div-free vector field.

    Open ##2342295