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@simon_brooke@mastodon.scot

Post #2315802

2026-05-09 15:59 UTC

@jjacobsson@mastodon.gamedev.place This is what worried me about implementing a language (which I'm currently doing) with full 32bit character support. There are a large number of glyphs among all the character sets of the world, which are extremely hard or impossible to distinguish by eye, and the potential for confusion is enormous.

Replies (1)

  • @delta@a.tela.moe 2026-05-10 01:45

    @simon_brooke@mastodon.scot @jjacobsson@mastodon.gamedev.place that's really not actually something to actually worry about tbh i believe some code editors now have the ability to highlight unexpected non-ascii characters and this screenshot occasionally resurfaces because it's funny but it really was just one guy doing something absurd 9+ years ago and not much more, very few people abuse unicode identifiers for this kind of thing

    Open ##2328627