Post #2315023
2026-04-25 06:41 UTC
Replies (1)
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@graynk@discuss.tchncs.de 2026-04-25 11:08
> By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions. This is where we disagree. 1. I don't think we *should* try to re-introduce those games to new audiences - they can seek them out if they are interested. I haven't played Planescape Torment until 2017, I haven't played Gothic/Deus Ex/Thief games until 2020s. I liked them just fine having never played them in my childhood, I thought they were great. But by remaking influential hits of the past we water them down to "just another mediocre remake that released this year". 2. A remake by definition will not do anything new, and if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward. So far indie games are doing a great job with that, but I also want AAA games to not get stuck in regurgitating the same material year after year. What is this generation's Half-Life, Roblox? > Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self. If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they *don't* remake it shot for shot and make changes to adapt it to modern "standards" - then it's a different, derivative game vaguely inspired by the original piggybacking on the name.