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@stevewetherill@oldbytes.space

2026-09-18 15:54 UTC

One thing I struggled with in this (shh) Spectrum Next version of Nodes (not getting anyone's hopes up, etc.) is the vertical transitions between floors and ceilings, which were never expected to be visible next to their neighbors as the camera now scrolls over them. I've experimented with redrawing the art and various overlay approaches (pipes, chains, etc.), but all of it either i) may as well make a new art set for the game or ii) is hokey-looking. I've landed on an approach that I think honors the original graphics and adds enough connective tissue on the horizontal seams to make it work. I've attached a few screenshots of 4 'room' groups; interested to see what you think. #RetroGaming #GameDevelopment #SpectrumNext

Replies (1)

  • @richcarl@mastodon.nu 2026-09-18 20:59

    @stevewetherill@oldbytes.space What happened in the original if you jumped up through a hole that was narrower in the room above? Did you always pop up in the middle regardless, so you never hit the sides? And how do you handle it in this version?

    Open ##4754966