Elektrine lite

← Feed

@iralmeida@mastodon.gamedev.place

Post #2285598

2025-11-27 19:53 UTC

@rovarma@mastodon.gamedev.place I didn't get into DWARF and never worked with C++ exceptions, so I haven't put much thought to the runtime machinery it needs. 🤷‍♀️ That said, I tried reading the article again. And success! There is no need to understand a stack frame and why the bytecode is like that, since you give it as a given that Superluminal's sampling relies on the data as is. It's about doing it faster, not different and the optz story and thought process are super nice to follow!

Replies (1)