Post #2271477
2026-05-06 22:30 UTC
@nazokiyoubinbou@urusai.social My guess is a graphics card with decent OpenGL support would fix the scaling speed issues, but one of those would be amusingly anachronistic given the preponderance of MiniGL "we did just enough OpenGL to get Quake to work" implementations.
also it's a Virge, it'd probably still be slow even with full OpenGL :P
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