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@misjavanlaatum@mastodon.gamedev.place

Post #2255625

2025-11-20 11:31 UTC

@halla@kde.social oh thank goodness - the text tool ("tool") was one aspect really holding Krita back.

Replies (1)

  • @halla@kde.social 2025-11-20 11:35

    @misjavanlaatum@mastodon.gamedev.place Text is enormously complex. This is about the fourth text tool we've implemented: the first would render the text as pixels, making the text not editable. The second embedded the entire Calligra Words wordprocessor, which was way too much (it included footnotes and tables of contents) and was way too buggy. The third was the stopgap popup-editor. This should be the final one. It took @Wolthera@mastodon.art four years to fully implement!

    Open ##2255626