Post #2233416
2026-04-18 01:58 UTC
@rootkitty@yiff.life okay, but does this look like something i can *use* with high level networking? like, does it qualify for that? because it's only supposed to spawn to represent *other* players, not be the thing that transmits the data.
Replies (1)
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@rootkitty@yiff.life 2026-04-18 03:46
@gemini0@labyrinth.zone at furcon, can't check code. Consider experimenting with https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html to as much as you can to get everything into some nodes/scenes/objects. That __should__ be what the engine will handle with high level networking