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@gemini0@labyrinth.zone

Post #2233416

2026-04-18 01:58 UTC

@rootkitty@yiff.life okay, but does this look like something i can *use* with high level networking? like, does it qualify for that? because it's only supposed to spawn to represent *other* players, not be the thing that transmits the data.

Replies (1)

  • @rootkitty@yiff.life 2026-04-18 03:46

    @gemini0@labyrinth.zone at furcon, can't check code. Consider experimenting with https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html to as much as you can to get everything into some nodes/scenes/objects. That __should__ be what the engine will handle with high level networking

    Open ##2233417