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@crecente@games.ngo

Post #2203449

2026-04-26 15:31 UTC

Agreed: my intention isn't to oversimplify the problems or ignore systemic issues. This slide offers an overview of just some of the Theories of Change we apply through trauma-informed digital games created for young people. We cannot ignore cultural norms - or impacts at community & relationship levels. (And some of the games are intentionally designed to shift those norms among adolescents.) We know that these are only steps in the right direction, not a panacea. But: taking these steps will help future generations begin at a point further down the path than we are today. (P.S. The theme for this year's games is: Toxic attitudes & beliefs - including Toxic Masculinity - which will address some of this more directly. More info is at https://toxify.org) @Npars01 @GossiTheDog

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