@runevision@mastodon.gamedev.place
Post #2156512
2026-03-30 18:03 UTC
@thomastc On top of that, curvature does not produce a value that's between -1 and 1 as the fade target needs, so you'd have to combine it with other things (like first derivative) to wrangle it into a useful range. That's absolutely possible, but hand-tweaking the particulars may still be needed.
So yeah I considered it but don't really have a good solution. I'm curious if others will find a better way to handle this. 3/3
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