Elektrine lite

← Feed

@kwramm@mastodon.gamedev.place

Post #2154909

2026-03-10 11:30 UTC

@sos @amoroso I think full asm was just demo scene and really hectic arcade style stuff. From the little code I’ve seen open sourced, it seems a mixed route was popular, like on PC. Performance critical stuff in asm and the rest in C/Cpp/Pascal. On Amiga you could then even go a step further and code everything by hand and bypass Intuition ( the kickstart/WB supplied routines) to access the different chips directly

Replies (1)

  • @mhd@tilde.zone 2026-03-10 11:49

    @kwramm @sos @amoroso I remember some division about this on the Amiga side of my circle of friends back then. Some were really into squeezing every drop of performance out of the system, insisting that as opposed to the x86, 68k assembly is an utter joy to write. Coupled with superior editors like GoldEd / CygnusEd. Also the faction that didn't like bloated frameworks like MUI. The other part was quite content with C/C++/Amiga E or even Amos Basic. Quite often the latter owned more performant systems, like souped up 1200s or 4000s.

    Open ##2154912