Elektrine lite

← Feed

@clayote@peoplemaking.games

Post #2088652

2026-05-06 03:49 UTC

Using an event loop that has a scheduler, but not any threads or processes or whatever parallelism

Replies (1)

  • @astraluma@tacobelllabs.net 2026-05-07 05:04

    @clayote@peoplemaking.games i'm going to call it concurrent because i've still had deadlocks and race conditions in single-threaded async code.

    Open ##2348503