Post #2088652
2026-05-06 03:49 UTC
Using an event loop that has a scheduler, but not any threads or processes or whatever parallelism
Replies (1)
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@astraluma@tacobelllabs.net 2026-05-07 05:04
@clayote@peoplemaking.games i'm going to call it concurrent because i've still had deadlocks and race conditions in single-threaded async code.